From prototype to global launch

From garage to
the world’s biggest markets.

We help creators turn a single good idea into a title that travels across borders and platforms.

Markets

Markets that pay

Two core markets, deeply understood.

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United States

The largest casual market we serve, with proven UA funnels and a clean US store presence.

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Japan

A market we localize deeply β€” event timing, copy and art tuned for JP players.

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Expansion ready

A repeatable launch playbook that scales to additional T1 regions as studios grow.

What we own

Full-stack mini-game publishing

You make the game; we handle everything that gets it to players.

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SDK & live-ops

Monetization, analytics and live-ops tooling so titles keep performing post-launch.

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Build & QA pipeline

A repeatable release pipeline that keeps quality high across every update.

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Localization

EN/JA storefront, UI and event localization for culturally-relevant live-ops.

Titles

Made for players

Casual, puzzle and hyper-casual games live on T1 storefronts.

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Hyper-casual

Star Sorter

Oddly satisfying sorting and organizing game.

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Match-3Casual

Gem Galaxy

Interstellar match-3 with deep meta systems and ad-light monetization.

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IdleCasual

Aqua Tycoon

Build and manage an aquarium empire with satisfying progression loops.

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Rhythm

Beat Bounce

Rhythm tap game synced to upbeat tracks.

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CardCasual

Clash Cards

Light strategy card battles in short rounds.

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SimCasual

Dragon Chef

Cook for mythical beasts in a whimsical kitchen.

View all products β†’
Good to know

Clear answers

What genres perform best for you?

Casual, puzzle, hyper-casual and idle sims consistently find strong T1 audiences.

How fast can we launch?

Most titles go live within 4–8 weeks once the build passes our QA gate.

Do you run paid UA?

We do, with budgets tuned for T1 ROAS and retention rather than vanity installs.

Have a game worth shipping globally?

We partner with studios of every size. Send us your build and we’ll map a T1 launch plan within days.

Get the plan